Truckee Games offers many game worlds (and growing!). The worlds are presented without an attached rule set so that you may utilize them with your preferred game (though my goal is to eventually provide my own rule sets). Links on the side take you to downloadable documents and supplemental material.

Sunday, August 10, 2025

World Building: Music

 

Some worlds are forged in the long dark of history, hammered from myth and superstition until the shape feels inevitable. Others are scavenged—plucked from the ruins of pop culture, stolen from the junk heap of forgotten media, polished until they gleam like relics. And then there are the strange ones. The worlds born from something smaller. A scrap. A fragment. A single line from a song, cut loose from its melody and left to drift until someone—maybe you—catches it.

A lot of my game worlds were (are?) half formed until a bit of stray lyric catches me and suddenly it's the fuel that pushes the game world to completion. My own settings? Conquering The Worm came from Rob Zombie's Dragula. The one page setting A City Without A Name came from Joel Piper's song, The Only One. And Brave the Impossible got it's name from an obscure indie band out of San Diego called Triptych. And I've got a few more settings I'm still working on, one of which is a love letter to 80s music, and the other inspired by AWOLNation's Kill Your Heroes.

The method is simple: listen. Not for the whole story, not for the “intended meaning,” but for the stray pieces that rattle loose. A verse half-heard through static. A chorus mangled by bad speakers. A phrase so oddly perfect it demands a second life in a different world.

Because once you strip a lyric of its original frame, it stops being a lyric. It becomes raw material. A relic. A seed.


THE POWER OF DISCONNECTION

A line in its native habitat serves rhythm, arrangement, and theme. Pull it free and the weight shifts. Intent evaporates. The words become unclaimed property, ready to be repurposed.

Take it like a shard of pottery from a dead city. Don’t ask what it meant. Ask what it could mean now.

Consider:

“Where the streets have no name.” — U2, “Where the Streets Have No Name."

In the song, it sketches yearning—an imagined place beyond division. In your world, perhaps it’s literal: a frontier city where names are outlawed, where identities dissolve at the gate. Cartographers go mad; bureaucrats fail. Power accrues to those who can bind a name to a thing. You’ve got factions (Namers, Unspoken, the Taxless), a travel hazard (maps that erase themselves), and a clean thematic engine: identity versus anonymity.

Or:

“No one here gets out alive.” — The Doors, “Five to One."

In your setting, that’s not a grim aphorism—it’s law. Maybe the underworld unionized; the dead won’t release the living without payment. Or a quarantined city ringed by watchtowers where exits demand impossible tithes. Either way, the fragment becomes decree, and decree becomes play.


HOW TO MINE A LYRIC

This isn’t research; it’s scavenging. You’re not hunting meaning so much as impact.

  1. Keep your ears open. Familiar playlist or total unknown—both work.

  2. Catch the odd ones. If a phrase snags your attention, write it down exactly.

  3. Don’t fact-check intent. The songwriter’s purpose is nice trivia, not binding law.

  4. Let it live alone. Isolation grows strange branches.

A few more fragments, clean and usable:

  • “All along the watchtower.” — Bob Dylan, “All Along the Watchtower."

  • “You can check out any time you like.” — Eagles, “Hotel California.

  • “And behold a white horse.” — Johnny Cash, “The Man Comes Around.

Each can be taken literally (or twisted) to birth a setting.


GROWING THE WORLD FROM A FRAGMENT

You’ve got your shard. Now interrogate it—not like a suspect, like a prophecy. You’re not pinning it down; you’re seeing what grows if you water it.

Let’s try “All along the watchtower."

  • Literal? Maybe the world is one long wall—watchtowers linked from horizon to horizon.

  • Who lives there? Shift-workers who never see the ground. A caste born at altitude.

  • What’s scarce? Sleep, privacy, unguarded sky.

  • What’s the cost? The towers watch us, or something beyond the dark that shouldn’t be named.

  • What’s the conflict? A missing tower. A silence between beacons. A signal that wasn’t lit—on purpose.

Now “You can check out any time you like."

  • Recast it. Inns that anchor realities. You can “check out,” sure, but you never quite leave—threads remain. Debts. Shadows. Names on the ledger that won’t erase.

  • Adventure hooks. Recover a soul receipt from a burned ledger. Smuggle someone fully out. Burn down a franchise and deal with the bellhop guild’s wrath.

And “And behold a white horse."

  • Make it literal. A pale rider visits any town that breaks a taboo; not death, exactly—audit.

  • Play focus. Bargain with the rider. Divert it. Harness it. Found an order of clerks-as-exorcists who file miracles like taxes.


MAKING IT PLAYABLE

Pretty worlds are cheap. Playable worlds have frictions, doors, and prices.

From “Where the streets have no name”:

  • Factions. The Mononym (one-name zealots) versus the Maskwrights (rentable identities).

  • Mechanics. True names as inventory slots; spend one to bind a demon or sign a treaty.

  • Quests. Escort a caravan of newborns before anyone can name them—because the first name sticks forever.

From “No one here gets out alive”:

  • Frontier law. Gates tax years instead of coin.

  • Clockwork stakes. You can leave—after you’ve earned back the years the city thinks it invested in you.

  • Push play. Heists to steal time-stamps; jailbreaks for the condemned living.

From “All along the watchtower”:

  • Procedural play. Patrol tables: weather, signals, omens, deserter rumors.

  • Escalation. Two riders are approaching; decide whether to open the gate. (Wrong choice has a cost.)


WHY LYRICS MAKE PRIME SEEDS

Lyrics are compressed charges. Small devices. Big explosions.

  • Dense imagery. A line can imply a culture, a law, a god.

  • Productive gaps. What the song doesn’t say is where you fill in the gaps and bring a world to life.

  • Rhythm. Even without music, a good line has a pulse you can carry into scene framing and encounter beats.

You’re not stealing a story—you’re stealing the echo of one.


A QUICK EXERCISE

  1. Put on a playlist.

  2. The moment a phrase lands, pause and transcribe exactly.

  3. Ask: What if this were literally true here?

  4. Spin three world facts and one hook.

Example:

“Where the streets have no name.” — U2

  • Fact 1: Unnamed streets shift nightly; maps are living things.

  • Fact 2: Mail is a sacred rite—letters make routes real.

  • Fact 3: Speaking a street’s true name freezes it for a day.

  • Hook: A royal courier vanished mid-route; find the letter that fixes the city in place, or enjoy getting lost forever.


THE MYTHIC TRUTH

We love to pretend settings require atlases, genealogies, a liturgy of footnotes. Sometimes, sure. But just as often they begin with one strange, vivid line that wriggles free of its song and refuses to die.

Listen for fragments. Catch them. Let them mutate in your hands. Then give your players a place to stand—and something worth breaking.

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