Truckee Games offers many game worlds (and growing!). The worlds are presented without an attached rule set so that you may utilize them with your preferred game (though my goal is to eventually provide my own rule sets). Links on the side take you to downloadable documents and supplemental material.

Brave The Impossible

Brave The Impossible is victorian age steam-punk in the aftermath of a Martian invasion. Secret societies abound as humanity reverse-engineers Martian technology, and the question remains...did the invasion end, or is it just beginning?


BRAVE THE IMPOSSIBLE 

Main setting info.

 

ATOMOLOGY

Random tables and examples in case you need inspiration for atomological devices.

 

ROYAL SOCIETY OF NATURAL HISTORY

 A more detailed look at the society.

 

THE YEAR 1870 

A brief primer on the state of the world.

 

MARTIANS

Martians, two secret societies, and dimensional infection

 

LAKE HURON

An adventurous tension filled flight across the North Atlantic.

 

Origin & Inspiration


Brave The Impossible, at its core, began with LEGO. Sometime back, a great deal of the AFOL (Adult Friend of LEGO) community was building steampunk inspired LEGO creations (and still do) and many were beautiful. I tried my hand at it. The one thing that always bothered me was the lack of even a vague scientific notion as to how steampunk was supposed to work. In much the same way that Full Contact Magic was born because I needed a back-story, Brave The Impossible was born the same way. In this case, I had read a lot of the original steampunk masters, Wells and Verne, and through them came to the notion of steampunk being reverse engineering of the Martian invaders technology came to be.

Additional research into the 1800s through my involvement in Freemasonry led me to the plethora of various societies that were in vogue at the time and I found that their inclusion was a natural fit for the world of Brave The Impossible that was beginning to form. The rest as they say, is in the details.