FULL CONTACT MAGIC: Main setting info.
Origin & Inspiration
Full Contact Magic sprang into
being as an excuse for something else. A while back I took a break
from gaming (for a lot of different reasons) and turned to my
childhood pastime of LEGO as a creative outlet. Let's just say I had
an odd sensibility when it came to creations. Heavily inspired by
fantasy gaming, and anime (specifically a lot of Miyazaki films) I
started to create flying skyships, fantasy mecha, and so forth. As
LEGO released more and varied figures of fantasy or sci-fi races
(orcs and dwarves for example), I incorporated them into these
creations.
As a gamer at heart though, the one thing that I
needed for these creations was back story. So, creation, by creation,
built as a love letter to fantasy RPGs, movies, books, and anime,
constricted by the choice of available LEGO pieces, a back story, a
world that would become Full Contact Magic was built. Arcanomancy
was a direct need to address the magical vehicles, while Ethermancy
was created new for the setting.
The rest, as they say, is in the
details.