Truckee Games offers many game worlds (and growing!). The worlds are presented without an attached rule set so that you may utilize them with your preferred game (though my goal is to eventually provide my own rule sets). Links on the side take you to downloadable documents and supplemental material.

Full Contact Magic

Full Contact Magic is a fantasy themed setting replete with elves and dwarves and halflings...but also a myriad of other races to play, and magic, and then there are magical mecha and tanks, and moons full of monsters. 




FULL CONTACT MAGIC: Main setting info. 

 

Origin & Inspiration


Full Contact Magic sprang into being as an excuse for something else. A while back I took a break from gaming (for a lot of different reasons) and turned to my childhood pastime of LEGO as a creative outlet. Let's just say I had an odd sensibility when it came to creations. Heavily inspired by fantasy gaming, and anime (specifically a lot of Miyazaki films) I started to create flying skyships, fantasy mecha, and so forth. As LEGO released more and varied figures of fantasy or sci-fi races (orcs and dwarves for example), I incorporated them into these creations.

As a gamer at heart though, the one thing that I needed for these creations was back story. So, creation, by creation, built as a love letter to fantasy RPGs, movies, books, and anime, constricted by the choice of available LEGO pieces, a back story, a world that would become Full Contact Magic was built. Arcanomancy was a direct need to address the magical vehicles, while Ethermancy was created new for the setting.


The rest, as they say, is in the details.



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