Truckee Games offers many game worlds (and growing!). The worlds are presented without an attached rule set so that you may utilize them with your preferred game (though my goal is to eventually provide my own rule sets). Links on the side take you to downloadable documents and supplemental material.

Wednesday, August 27, 2025

Ideas (or... The Hard Work?)

 

Ideas are everywhere. They fall out of songs, headlines, idle conversations. They’re cheap - disposable sparks.

What matters is execution. Taking that spark and burning it into something complete. Anyone can say “post-apocalyptic wasteland.” The originality isn’t in naming the wasteland, it’s in the details: the tribes that rise, the rituals they keep, the broken thing they worship.

Gimmicks and novelty fade. What lasts is texture. The little contradictions and sharp edges that make your version stand apart from the hundred others.

So don’t hoard ideas. Don’t worship them. They’re easy. What’s hard - and worth doing - is the slow, stubborn work of shaping an idea into a world your players will want to play inside. 

Sunday, August 24, 2025

Table Culture: High Trust, Low Trust

 


I owe thanks to S. John Ross—his mentoring sharpened my understanding of a truth I’d been circling for years: the difference between high trust and low trust games, and how that difference shapes not just design, but table culture. I'm sure he'd disagree with me on my own conclusions, but I consider him the Godfather on this subject.

Sunday, August 17, 2025

Mechanics: The Ticking Clock

 


COUNTDOWN CLOCKS WITH TEETH

Countdown clocks are nothing new, and it's a well known drama device in stories, but credit where it’s due: I first saw countdown clocks in an RPG in Index Card RPG (Runehammer Games). The simplicity hooked me—the application keeps me coming back.

Sunday, August 10, 2025

World Building: Music

 

Some worlds are forged in the long dark of history, hammered from myth and superstition until the shape feels inevitable. Others are scavenged—plucked from the ruins of pop culture, stolen from the junk heap of forgotten media, polished until they gleam like relics. And then there are the strange ones. The worlds born from something smaller. A scrap. A fragment. A single line from a song, cut loose from its melody and left to drift until someone—maybe you—catches it.